About Red Marble

I started programming computers in high school more than 25 years ago, on a Radio Shack TRS-80 that stored its programs on a cassette tape. When I moved up to the original IBM PC, I thought that was something really special, until 1988, when I got a Mac II (with a 256-color screen! Wow!) and fell in love with the Mac. I wrote some software for SoftDisk Publishing (same place John Carmack and id Software got started), and ported some PC games to the Mac -- Hole-in-One Miniature Golf, Hill Street Blues, and some others. In 1992 I published King of Solitaire through Artworx Software, an original title and my first big hit.

I started Red Marble Games in 2002 with the idea of bringing great independent games, originally written for Windows, to the Mac. Mac games have long been my passion in one form or another, and by focusing on porting rather than original development I can make available a broader array of games for people to enjoy much more quickly than if I wrote everything from scratch. And I decided to focus on Mac games that are easy to learn but fun to play over and over, most of them intended to appeal to the whole family.

So RMG is my baby. I do all the programming for the games you see here, except for a select few that the original developers wrote for the Mac themselves. When you buy a game from Red Marble Games you get personal attention, because there's no other way to handle it! And rest assured that your financial information stays safe. Red Marble Games never sees your credit card number, and couldn't get it if we wanted to. We use trustworthy third-party services for all of those needs.

Finally, we'd like to hear from you! Let us know what you like, what you don't, and what you wish you could find or do here.

Thanks for visiting! -- Mark Batten, Founder

If you're having trouble downloading, installing, or playing any of our games, check our support page or email us at support@redmarblegames.com.

If you'd like to keep up on developments at Red Marble Games, sign up for our free newsletter. We promise we'll never spam you or give your email address to others; we just send an occasional bit of news to keep you updated on our new games, offer discounts and coupons, and other special offers. You can unsubscribe at any time.

If you're a developer interested in talking to us about bringing your game to the Mac, email us at sales@redmarblegames.com. We've been working with the Mac since 1988.

If you'd like to send us feedback on our games, suggestions for games you'd like to see on the Mac, or any other ideas, let us know -- we're always interested in hearing from you.



"Red Marble is the only site i have found that actually responds in a timely manner to questions and concerns!  Kudos to you!"

-- L.B.

"I think you went above and beyond, to solve my problem (It is solved and I plan to purchase from Red Marble again) and I appreciate your help.  You were much more capable and professional than many companies."

-- D.L.

"Thank you.  You guys are the fastest responding tech support on the planet."
-- M.R.

"I've been gaming for years and this has been the best support I have received -- by far."
-- J.B.

"Thank you so much for the quick reply. You people rock!"
-- S.L.

"I just wanted to say thank you for your time and patience you have shown to me. It was by far the best customer service I have received in a long time."
-- S.D.

"I love your games. I have and will continue to recommend them. The games are great, but the incredible support ices it. You guys rock."
-- J.B.

"It worked like a charm...and you replied quickly! Where do you find THAT in the business world these days? Keep up the good work. And I love the game!"
-- B.K.

"I love doing business with Red Marble. Customer service is awesome."
-- L.K.

"Fixed. Thank you very much. Fastest technical support in the world."
-- J.G.

"The patch did the trick, awesome!  i gotta say your company is hands down the best i have ever dealt with when it comes to customer satisfaction, support, and quality product."
-- D.T.